by Oliver Kern | Oct 28, 2015 | Thoughts
The soft-launch period, the few months before you go global with your app when you must focus energy and resources on validating your product, is the most crucial stage in the lifecycle of your mobile game. It’s the phase that determines if you are on track to deliver...
by Oliver Kern | Sep 28, 2015 | Thoughts
Mobile Game developers are always the first target. A few years ago we were the ones that had to integrate every bloody SDK in order to acquire users. Every network knocked on our door and promised us the world if only we were to integrate their SDK. Time has passed....
by Oliver Kern | Sep 5, 2015 | Thoughts
Gamesbeat reported today that prices for users are on the rise again. And it’s hitting devs like a hurricane. Many of my UA friends will agree with me, that the fiksu methodology to determine the price may be questionable but none will disagree with the trend. Prices...